ROADRUNR Documentation
  • Welcome to ROADRUNR
  • Introduction
    • Safety
    • Sustainability
    • Financial inclusion
  • What is ROADRUNR?
    • Injecting fun into Car Datanomy
    • What ROADRUNR has built is hard to replicate
    • Web2 vs Web3 - Why build this on Web3?
    • What components will be on Web3 initially?
  • Use Cases
    • Carpooling/ Ride Sharing
    • Car Resale
    • Telematics/ Blackbox Insurance
    • Fleet Management and Car Rental
    • V2X
    • Universal Driver and Car Identities
    • Mobility Intelligence
  • Technology
    • CAR and ROADRUNR NFTs
      • CAR NFT
      • Engine NFT
      • Body NFT
      • Wheel NFT
    • Gameplay
      • Reward System
      • Levelling Up
      • Overall picture
      • CAR vs ROADRUNR NFTs
    • ROADRUNR Mobile App
    • Hardware Devices
  • Tokenomics
    • $CAR token
    • $SDT Token
  • Scalability and Security
  • Current Status and Future Roadmap
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  1. Technology
  2. Gameplay

Levelling Up

The game has tasks completing which users earn Experience (Exp) points. Every user will have a player level based on the experience points collected in the game. On reaching a particular milestone in Experience points, players advance levels and receive “Attribute Points” while doing so. These “Attribute Points” can be distributed among the 3 attributes - Efficiency, Resilience and Style Points. This would increase the attribute’s value.

To reach some levels (10,20,30,40,50 and 60 (maximum)) users are required to burn $CAR tokens. These levels will open up unique features, such as new add-on slots, special group quests to earn more $CAR, etc.

A few sample tasks are:

  • Complete 100 kms of total drive

  • Complete 500 kms of total drive

  • Total Trip quests: 1,5,10,20,30,40,50,... trips completed

  • Create a wallet account

  • Provide Car details

  • Purchase Gaming NFTs

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Last updated 2 years ago