ROADRUNR Documentation
  • Welcome to ROADRUNR
  • Introduction
    • Safety
    • Sustainability
    • Financial inclusion
  • What is ROADRUNR?
    • Injecting fun into Car Datanomy
    • What ROADRUNR has built is hard to replicate
    • Web2 vs Web3 - Why build this on Web3?
    • What components will be on Web3 initially?
  • Use Cases
    • Carpooling/ Ride Sharing
    • Car Resale
    • Telematics/ Blackbox Insurance
    • Fleet Management and Car Rental
    • V2X
    • Universal Driver and Car Identities
    • Mobility Intelligence
  • Technology
    • CAR and ROADRUNR NFTs
      • CAR NFT
      • Engine NFT
      • Body NFT
      • Wheel NFT
    • Gameplay
      • Reward System
      • Levelling Up
      • Overall picture
      • CAR vs ROADRUNR NFTs
    • ROADRUNR Mobile App
    • Hardware Devices
  • Tokenomics
    • $CAR token
    • $SDT Token
  • Scalability and Security
  • Current Status and Future Roadmap
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  1. Technology
  2. Gameplay

Reward System

Efficiency (E), Resilience (R), and Style Points (S) depend on the user level, Game NFT grades and Add-on materials on the Game NFTs. The user’s rewards per km driven are a function of E,R,S,T,M,H,D attributes

$SDT token rewards per km are calculated in the following way

Reward(R)=E.CT.CD.M.H.SReward (R) = E.C_T.C_D.M.H.S Reward(R)=E.CT​.CD​.M.H.S
CT=Cx1.Min(15,D)+Cx2.Min(100,D)+Cx3.Min(250,D)+Cx4.Min(500,D)C_T = C_{x1}.Min(15,D) + C_{x2}.Min(100,D) + C_{x3}.Min(250,D) + C_{x4}.Min(500,D)CT​=Cx1​.Min(15,D)+Cx2​.Min(100,D)+Cx3​.Min(250,D)+Cx4​.Min(500,D)
CD=0.9(Durability<50):and:0.1(Durability<20)C_D = 0.9 (Durability < 50):and:0.1 (Durability < 20)CD​=0.9(Durability<50):and:0.1(Durability<20)

M = Reward coefficient for owning a Miner device

S = Reward Scaling factor

Parameters are ROADRUNR system parameters subject to continuous changes.

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Last updated 2 years ago