Injecting fun into Car Datanomy

ROADRUNR onboards users onto the Web3 technology by incentivising them with tokens. Drivers are incentivised to drive safer and have increased knowledge about their own cars. Today, gamification has entered deep into the primary education field. The purpose is clear - to make learning more interesting and fun through gamification.

On average, cars are the most valuable thing people own after homes. But unlike homes, the average car is not in use 90-95% of the time, as it is parked. We aim to make people aware about their cars and help them make full use of it.

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